Archive for the ‘ Guild Management ’ Category

 

SpiritofRedemptionTCG

Image from WoW TCG

This is a guest post by Wistoovern, a long time priest  raider and real life friend of mine. I don’t often, if ever receive guest posts. I’m posting this because as someone who finds themselves playing World of Warcraft for a very long time, and managing other folks that do, this is something that’s always on my mind. People quit, leave the game for many reasons, but sometimes it’s hard to really put yourself in the mindset of the person who quit. Hoping that this perspective post will aid others in empathizing with those who no longer raid or play the game with you. 

So, I stopped playing WoW about three months ago.  It wasn’t a simple decision.

 Now, I know what you’re thinking.  “He left WoW because he hates what the game’s become” or “because it’s changed so much”.  That’s really not the case.  Yeah, it’s changed.  Some ways were for the better, some weren’t, some were reversed.  There’s two points to this post: one, to thank to Devs; two, to note how much harder it is to get it out of my life than off of my computer.

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To be a Leader, a Lodur Rant

Been a while since I’ve had one of these, figure it’s about time. Be warned that this is a rant / venting session that you all get to read. These are my opinions and you may or may not share them. This is the result of conversations I’ve been having with multiple people from multiple guilds across multiple games over the last several weeks. 

Leading a guild is a thankless job. This is from the guild leader position, to the officers that support it. Often times finding yourself in a leadership position will see you investing as much time as full time job. It’s not uncommon as guild infrastructure in games can grow to rival any business in the real world depending on your goals and what you have envisioned for your organization. Whether it is professional level play, pushing raiding content, Player versus Player and even RP. The only difference between out of game and in game is that in game you rarely get paid for the hours you put in.

I’ve often times argued that the best officers are those that have management experience in real life.  I say this because they can often more easily separate job from person. Lets use the example of a raiding guild that wants to push progression. There’s a social aspect to the guild whenever there isn’t a raid. You’re doing things together, there are sometimes hundreds of people online with you and you have to interact with them. Maybe you play games with each other outside of the game you raid in. But when it comes down to business, you put aside your personal feelings as much as possible and do what you need to do for the good of the group. It’s not an easy burden to bear for some. So what makes a good leader and what are the costs associated with it? Well, here’s my thoughts on that.

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