Way of the Totem

Archive for December, 2008

"If the quickness of the mind and the fluency of the tongue are too punctilious and sharp, moderate them in your activity and rest." Xun Zi

by on Dec.04, 2008, under Uncategorized

Welcome to today’s Way of the Totem. Today’s topic is going to be about haste. To start today I have a nice cut and paste from elitist jerks I’ve removed the stuff about level 70

“Spell Haste

Wearing gear with spell haste can be beneficial any time you’re not going OOM in a fight. By wearing gear with spell haste, we can cast spells faster, boosting our overall healing done for a fight – and potentially have heals landing faster to prevent deaths.

In most raids, you will have a total of 8% haste before gear: 5% from Wrath of Air Totem
3% from Improved Moonkin aura (balance druids) or Swift Retribution (retribution paladin)

1% haste means you will cast 1 additional spell in the time it would normally take to cast 100 spells. You do NOT cast 1% faster.

1% Spell Haste = 32.78 Haste Rating at Level 80

Haste Need to Reduce Chain Heal Cast Time at Level 80
2.4 seconds = 137 haste rating
2.3 seconds = 286 haste rating
2.2 seconds = 447 haste rating
2.1 seconds = 625 haste rating
2.0 seconds = 820 haste rating
1.9 seconds = 1036 haste rating

Spell Haste is calculated after talents. So if Healing Wave is 3.0 seconds normally and talents reduce it to 2.5 seconds, then 10% haste (157 haste rating) would reduce the cast time to 2.275 seconds.

Spell Haste reduces the global cooldown to as little as 1 second. No amount of haste including Bloodlust/Heroism will lower the global cooldown below 1 second. This can be proven using the following UI hook and spamming an instant spell with no cooldown inside and outside of Bloodlust/Heroism:

/run hooksecurefunc(“CooldownFrame_SetTimer”, function(_, start, duration, enable) if start > 0 and enable > 0 then DEFAULT_CHAT_FRAME:AddMessage(duration) end end)”

“But Lodur, What does all this mean?”

Well my friends, in short, Haste can be a very useful tool when balanced properly with your other stats. In order to make sure you get the most out of what haste you have, you need to make sure your mana pool is nice and big, coming from BC to wrath you probably have somewhere between 10-12k mana. If you have been collecting gear from rewards you will easily have around 15k mana. This is actually a really good spot for you to start building haste if you want to. Keep in mind that the faster you are putting out those heals, the faster that mana pool moves towards zero.

I’ve decided to explore the haste route personally after last weeks Naxx runs, and I’ll tell you why. Fights like Grobbulus and Thaddius in which I’m running around like a mad shaman and need to get quick, efficient heals out there. Now chain heal is still the most efficient heal we have, with a glyphed Lesser Healing Wave comming in a close second. Right now I have only a few items with haste.

trinket: Spark of Life

75 haste and the MP5 effect is very nice. It procs pretty frequently. The proc lasts for 15 seconds Which doesn’t seem like a lot, but that’s 3 “ticks of MP5″ It is an UP TO proc which means its maximum is 175 mp5 but it can range anywhere from 1 to the cap of the item. Honestly I have yet to see it proc for less then 160 mp5, which isn’t anything to scoff at. People say it has an internal cool down, but as of last night I was riding the buff out for pretty much all of heroic Gundrak so either it’s broken or people just aren’t very lucky with procs. The proc rate is roughly 10% For resto shamans this is nice… because it has a chance to proc off every person affected by chain heal. So when Chain Heal is glyphed, you have 4 targets to affect, you have a 40% chance to proc the effect. That is very good and makes this trinket very nice for us for a bit, at least until 25 man stuff. This item drops from Halls of Stone from the last boss on heroic. Well worth trying for and picking up IMO.

Second haste Item is Avenging Combat Leggings This is a 10 man naxx drop yes, but easily obtained It comes packing 63 haste raiting while still having a very decent amount of + heal, very good stats, and on top of that two Gem slots right up our alley. If you are a resto shaman and these drop, I HIGHLY suggest grabbing them. These will last you quite a while.

Another item I picked up is actually a cloth one Handgrips of Turmoil So, 44 haste, 68 spell power, 14 mp5 AND a gem slot with good stats….. SEXY!. Now you’ll be competing with clothies for it, who honestly will be drooling over it as much as you will, but you should try for it anyways. I personally like these better then the mail spell power ones that drop from 10 man Naxx.

I also have two rings I’m using for haste. I’m still using Blessed Band of Karabor and combining it with Solitaire of Reflecting Beams There are spell power haste rings strewn all about the instances and quest rewards, find them isn’t hard so just keep your eyes out. They tend to carry with them decent int and decent stam.

Lastly I put the little speed enchant on my cloak

That puts me at 269 haste raiting or 8.17% Combine that with Wrath of Air totem for another 5% and it’s 13.17%, that doesn’t include the potential haste from a boomkin and a ret pally, which brings up another 8% putting us at right around the 1.9s – 2.0s chain heal cast mark. (What I like to call the chain heal sweet spot)

Lastly lets talk about practical application of these items and the haste effect. Lets take arguably the roughest Heroic run currently, Halls of Stone. The Brann Bronzebeard event and the Last Boss We did the run first when I had only 30 haste from the Blessed Band. The Brann event was quite taxing and honestly we wiped many times. It was a fight that you just simply have to move to not die, no way around it. When I stopped moving I died everytime. When I stopped to queue up a chain heal (heavy ranged group they were all running together) I died, even lesser healing wave when it was done casting at 1.4 s I would have been hit multiple times. Eventually we cleared the encounter (after several wipes) and moved on to the last boss. Now he’s not hard and you really don’t have to move, it just requires a lot of fast healing. Your tank will take spikes in damage and needs to be topped off. Lesser healing wave just wasn’t fast enough. After several wipes we also got this boss down. The next night we came back. I had my haste gear on and gemmed and enchanted. The Brann event went incredibly smooth, no wipes only one death. Lesser healing wave started clocking in at under 1 second cast times. Rolling Rip Ti
de and Lesser Healing Wave kept everyone topped off and alive (except a silly mage who stood in a laser beam ) And the last boss went so smooth I hardly registered the event began.

NOTICABLE difference here. I will update this post after comparable runs of heroics with haste and non haste gear.

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Welcome to level 80, please keep your hands and feet inside the raid at all times!

by on Dec.03, 2008, under Uncategorized

Welcome back! sorry about the long delay. It took me a while to get going to 80 due to some personal injuries (hand injuries are not conducive to MMO playing lol)

Lodur has hit 80 and Has begun healing heroics and raids. I’d like to take a moment and just say, heroics are pretty hard for shaman if you aren’t specced for it, and boy is it fun.

I am indeed at 80 using the following spec.

Shaman 80 Spec

So far it has proven quite effective for both 5 man heroics and raiding. This spec like I stated in my last post, is indeed very glyph dependent. Make friends with an scribe, or become one yourself because it will be wickedly useful.

Glyph of Chain Heal is ridiculous in 10/25 mans. You’re overheal will sky rocket (mine was 50% on chain heal last naxx run)but your raid will love you for everyone being topped off. 4 targets is nice when you’re watching bounce around, also keep in mind that every person hit by chain heal can also proc Earthliving.

For other Glyphs please see my post Here

Now for the burden of stats.

We talked breifly before about the balancing of stats, mp5, spell power haste crit etc. Time to relay some of my beliefs about gemming and items.

I still very firmly believe that the order of importance is

+spellpower > +mp5/+int > +crit/haste

I have started putting haste up above crit and I’ll tell you why. Raid redundancy. Built into a 25 man (and to a lesser extent but still possible 10 man) raid you will find on average an additional 8-13% crit added to your roughly 14% you have just from gear you’ll be picking up from quests and heroics. In an average 25 man raid, just starting t7 content, you’ll be looking at 24-27% crit raiting. Now I’m accounting for boomkins and elemental shamans, but lets be honest, most guilds have at least one of each (and bless their hearts lol) and most guilds mages will give the healers the crit buff of win since likely we are going to be alive a lot longer then caster dps. Now haste is imporant to me because it lets me use chain heal a lot more frequently then I would normally be able to, and thus keep many many more raid members alive.

Here’s a link to my current armory (no this is not for Epeen this is just so you can see how I’m starting to trade pieces out for other gear) as well as some of my gem choices. Check out the hands and the legs. They are slightly better then the tier 6 they replaced (even accounting for the 4 piece bonus)


My haste raiting is only 180 right now (up from 30) but combined with the lovely lovely talent :

Tidal Waves:

(at rank 5) You have a 100% chance after you cast Chain Heal or Riptide to lower the cast time of your next 2 Lesser Healing Wave or Healing Wave spells by 30%. In addition, your Healing Wave gains an additional 20% of your bonus healing effects and your Lesser Healing Wave gains an additional 10% of your bonus healing effects.

I find my self pushing half second cast times on lesser healing waves. You will appreciate this as you are doing things like heroic halls of stone Brann event, or Naxx when you get to Grobulous. I plan on stacking more haste to get my cast time on chain heal sub 2.0 seconds, Thats roughly the sweet spot to be able to rely again on chain heal (still the most mana efficient heal in the game, even more so with the glyph)

While we’re looking at gear lets look at gems. JC’s got a large large piece of lovin in a BoP Runed Dragon’s Eye You can wear three prismatics, sooooo I opted for 3, 96 spell power just from 3 gem slots, and they satisfy all of your slot requirements. Please sir may I have another I say! (I have a third but armory doesn’t show belt buckles for some reason and it happens to be on the buckled 3rd slot)

For my other slots I’m moving towards Dazzling Forest Emerald and Royal Twilight Opal Int and mp5 and spell power and mp5, if those don’t scream shaman, nothing does. They are cheap enough to get on the AH and any JC will love to cut them for you (it’s free skillups for a while) These gems satisfy our 3 major stats now giving us healthy mp5 and healthy INT.

Now for the question of effectiveness. Last night we did Naxx again, spider wing and Construct wing. Spider wing we flew through, barely stopping to drink. Durring the run I beleive I stopped to drink 3 times. once before each boss just to make sure I was topped off. We had a ret pally and shadow priest in the run, so replenishment was always active. I only have 748 intellect which means I’ll have about 15k mana unbuffed give or take a little, add in Arcane intellect and food buffs and I can push that higher if I want, The point is I have a decent mana pool. Not only does this let me cast longer then the others in many cases, I get a good chunk back from my Mana Tide Totem and from Replenishment. With replenishment up all the time, I honestly didn’t have to use many potions, I think I used one on Patchwerk and one on Gluth (which is not surprising). For consumables that fight I was using Flask of Pure Mojo and Pickled Fangtooth Because lets be honest, mp5 is still our crack rock. The flasks are pretty cheap to make (and I have a really nice herbalist / alchemist friend who likes being healed ;] ) so picking them up from the AH or a friend shouldn’t be too much trouble, and the food is pretty common. The two together are another 50 mp/5 which is nothing to blow your nose at.

Spell rotation
so here’s the stats from last nights naxx run with the guild. I’m not a big stats guy, but I like using it as a rough tool to figure out whose doing what how often as well as where our mana is going (being a Raid Officer and all =P)

Wowwebstats Naxx 12/02/08

Click on heals, then my name lodur to get a break down of my spells used and some numbers. (keep in mind these numbers are for the whole raid and count everything but should give you a rough idea you can click on breakdowns for more information)

You’ll see Chain heal was 47% of my heals, we had some heavy melee so it worked out to me using it a lot (that and my new found haste helps use it more) Now look at Lesser Healing Wave thats 23% of healing and Riptide making up 13% combined for 36%. That’s creeping up on Chain heal and honestly, I’m happy to see it, old wws breakdowns pretty much showed shamans doing nothing buf binding every key to chain heal and then rolling face. Now we see all the healing spells and abilities being used.

That’s all I have for right now. Now that I can play again,
and run numbers and test theories and work on the crafting actively instead of 30 minutes at a time. I’ll be posting more frequently and also more numbers for you guys. Thanks for the comments and please keep them comming.

ps. If anyone does have the script to allow roll over pop ups for the abilities, please let me know.

Ayeba your profile is set to private so feel free to contact me with the information if you still have it.

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