Way of the Totem

Archive for December, 2008

"A plague o' both your houses!”

by on Dec.31, 2008, under Uncategorized

Welcome back to this weeks Way of the Totem. Been busy trying to secure a permanent domain and build a real website, so been quite the busy healer.

Today I’d like to talk about our next stop in Naxxrammas.The Plague Quarter

All in all this isn’t a very difficult zone for us of the healer persuasion. The fights are pretty straight forward. First on the list is my man Noth. Noth was one of the greatest wizards and alchemists of the Kirin Tor. Now, he’s an emo necromancer with some loot to be had! This is a cleanse fight more then anything else. His Curse needs to be removed asap. If you fail to remove it, he will set his Wrath upon the raid, most likely causing in a bunch of dead folk. Other then that, just heal, cleanse as quickly as possible, heal some more.

Here’s a video of the fight.


After you supply him with the razor blade to cut himself, you can gorge on the loot pinata for casters that he is. First up these rather awesome Handgrips of the Foredoomed Great stat distribution if your mp5 is already healthy. The crit and haste make this a loveable choice for both DPS and Healing. In the same vein you’ll also find Ring of the Fated No mp5, but comes loaded with crit and haste. If you don’t mind wearing cloth you can look for Robes of Hoarse Breaths Amazing stats for us, you just might have to fight off the priests as they learn mp5 pulls slightly ahead of spirit now >.< Thats really the only things I can see you wanting unless you are gun-ho about stacking Spirit.

Next up on the list is Mr. shuffle himself. Heigan the Unclean

Stap on your blue suede shoes because its dancing time! Heigan is a very very easy fight. Phase one stand on the platform. Heal heal heal cleanse heal cleanse cleanse heal. That’s it, no seriously that’s it. Phase 1 melee will be moving on the floor between eruptions so just cleanse and heal them and get ready for phase 2. Phase 2 he teleports to the platform, so everyone has to run. Stay with the marked people, use Riptide as much as possible and you can even drop a Healing Stream Totem in the middle of the running path so people can still be healed while running. After phase 2 is over, phase 1 begins again and you can make your way back up to the platform. Here’s a video of the fight for you.


He doesn’t have much in the way of interesting loot for us, but he does have Necrogenic Belt. Lets face it, that’s a damn attractive belt.

After the unclean one is dead, and you are done parsing out loot, you can head through the gauntlet and make your way through arguably, the roughest fight in the game. Loatheb (his name is an anagram of Healbot btw =P) This. Fight. Stinks. This is a healers nightmare. Necrotic Aura makes this fight annoying, but gives me justification for haste! This ability gives you 3 seconds to heal. That’s all you get. If you heal while the debuff is active it will have 0 effect. My suggestion to you is as follows. If you are stacking haste and have your chain heal around 2 seconds, you won’t mind this fight nearly as much. Just wait for the debuff timer to hit 2 seconds and begin your cast. when the debuff wears off you should have chain heal cast and can be ready to start another one. If you have just enough haste to push 2 second chain heals, you can get 2 heals off in the time you have before the debuff is applied again. Haste lets you pile on the heals in this 3 second window, and for fights like this, it’s well worth having a healthy chunk. In between the healing you should be helping out on dps, Put up Flame Shock early and keep it refreshed and throw in a Lava Burst before Flame Shock wears off. Earth Shield is pretty much useless here, so I wouldn’t even bother with it to be honest. Mana Spring Totem is the way to go here too, since Healing Stream Totem is fairly worthless in this fight. Once the tank has established aggro, I would pop your Heroism / Bloodlust early so that when the debuff timer is off at 5 minutes into the fight you can blow another one (if there’s a second shaman) and really go to town on this guy. Watch when Deathbloom goes off and note who is lower then others so you know who to start your chain heal on. When Inevitable Doom is cast, just be aware, soon as the healing debuff wears off you may need to pop a potion / lock health stone on your self as your healing. Lastly healers, avoid getting the Fungal Creep buff. Save this for dps as the more dps they can dish out, the shorter the fight lasts.

So remember, Fast efficient heals in that 3 second window, and light dps when the healing debuff is active.

Here’s a movie for the fight to explain the rest of the ecnounter a bit more.


Once he’s down, after what will be a test of your nerves as a healer, you get a shot at the Protector Shoulders and if you don’t mind a little spirit Fungi-Stained Coverings can be yours for the taking.

Loatheb will try your patience as a healer but if you can make it past him you can make it past anything. That’s it for this weeks way of the totem. Happy New year and Happy Healing!


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Patches!? We don't need no stinking patches!…..wait….

by on Dec.21, 2008, under Patch Notes

Welcome back to Way of The Totem. Today’s installment is about the PTR, the incoming patch and its effect on raid healing.

This post is set to appear as a guest post over at The World of Matticus =) so please check there for it to be up soon =)

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Rep rewards: Filling your gear gaps

by on Dec.13, 2008, under Uncategorized

Everyone’s been doing heroics and while you are doing heroics you best be wearing a tabard! If not… then I don’t really know what to say expect /emo

Now the badge gear is really nice but rep rewards are going to fill your gaps to help get you ready for raiding. First stop on the rep reward train is Wyrmrest. Our buddies there have some really nice items that fill in gaps quite well. Revered with the dragons gives you a nice selection of items, and the reason I mention the Wyrms first is because well…They have the inscription for your head I think we’ll all be looking at. You can also nab yourself a decent Mace. The only thing it’s missing is MP5. It does however have good stats, crit and haste. This is good as well if you decide to switch it up and go off-spec elemental. Now at exalted, not only do you get a cool Drake to run around on but you can snag Grips of Fierce Pronouncements which are well worth the 28 gold if you ask me, I mean just look at those stats.

Next stop is Ebon Blade. That sexy Duchess has a really nice goodie for us in the form of this awesome Kilt.
Good stats and two sockets to boot. She doesn’t really have anything else that benefits us too much so I wont dwell

On to the mages of the Kirin Tor! Their Quartermaster actually has a number of things you might be interested in. If you want a little crit and don’t mind leather This belt will be right up your alley. The Robes at exalted aren’t bad. Good stat allocation and 26 mp5. Worth picking up till you can get something better. The head enchant is also good if you are trying to stack crit raiting. The leather helm from there isn’t bad either, decent spell power and mp5 and it looks kindda cool. The last piece from here is a Haste Cloak It’s not bad but you can have better crafted. It’s a definite filler piece and will serve you at least into 10 mans.

Argent Crusade only really has one thing you might be interested in so I’ll just point it out real fast. This helm isn’t bad if you are stacking crit

That’s pretty much it for the rep rewards worth snagging to fill in gear gaps, chances are if you’re running heroics you won’t have much to worry about but figured I would put them out there for you guys to take a look at.

Hope it helps

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Macros, macros macros!

by on Dec.13, 2008, under Uncategorized

So I don’t really use too many macros, I only really use ones that let me clean up my action bars slightly, and one main one for Earth Shield

First I use a macro that lets me cast water shield when I click it, or if I’m holding the ALT key it casts lightning shield. Here’s that one.

/cast [mod:alt] Water Shield; Lightning Shield

it lets whatever I’m casting take over the image by leaving it as #showtooltip (I use the “?” icon for the macro icon)

again its just to clean up some bar space. but using the same macro you can alter it to suit many needs.

/cast [mod:alt] Water Walking; Water Breathing

Same principal as the one above it, one button with a modifier that allows you to cast either spell saving your some bar space.

Pre-wrath and before cleanse came and made me giggle like a school girl on prom night we used

/cast [modifier:alt] Cure Poison; Cure Disease

again just a space saver.

now for my trusted Earthshield Focus macro! now I warn you I’m typing this from memory since I’m at work and cant get in game right now to copy and paste it and as a result I will update it when I get home with exactly what I have but here it is

/cast [target=focus,exists][button:2,target=target][mod:alt=/clearfocus][target=focus,help, nodead][target=target,help,nodead][target=targettarget,help,nodead][noexists]Earth Shield

Here’s the premise. First target you pick and click the macro button it will set them as your focus and cast earth shield on them. If you right click on the macro, it will put the earth shield on whoever you have targeted and if you hold the ALT key and hit the macro it clears your focus.

That should be the answer to the comment about earth shield focus blues =)

That’s pretty much it for what I use for macros, like I said I’m more of a clicker. I had alot more before 3.0 hit. I had ones that swapped out totems for different heals and allowed for total min max, but that’s been removed in the current build of the game. =(

Hope this helps

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"Oh taking your advice I'm looking on the bright side And balancing the whole thing"

by on Dec.12, 2008, under Uncategorized

So… lets… Talk… User Interfaces.(couldn’t resist sorry)

WoW is not the first MMO that allows for users to customize their interface but it has gone far and beyond what any other game I can recollect has done beyond the cosmetics. A healer’s choice in MODs and how they craft their UI has a large impact on how well they do. The first thing to remember is it has to feel right to you. If you don’t feel right with your UI and where everything is then honestly you wont do as well. I personally feel that the UI is 10% data feed 10% placement and 80% cosmetic. Lets be honest healers, we’re going to be seeing it a lot might as well be pretty to us.

Let me show you mine.

annnnnd Here’s a list of the mods I use

Now here’s what works for me. First of all, the main thing anyone needs is good unit frames. I use Perl classic for party / target / target of target. Durring a raid the party on the left is hidden, so far no way to remove it completely but it doesn’t really bother me in the 5 mans. Mine is hidden and Mine has been replaced by the big diablo 3 orbs at the bottom. That’s my health and mana bars. Flashy, yes, effective, yes. Reason for them is two fold. The orbs are aesthetically pleasing but more importantly they put a HUGE reminder in front of me, about my own health and mana, something that even I after years of doing this still lose track of in the heat of a tough boss battle (yeah exploding on Illidan was fun). Healers often suffer from tunnel vision, focusing on the raid and the tank more then themselves (we’re selfless like that), so my suggestion to you, put YOUR health and mana in a place HIGHLY visible to you. Some people prefer to just move their frame lower center, some use HUDS. No matter your method make sure you have a reminder of when to heal yourself.

For raid unit frames I use GRID. I adopted it some time ago and it gives me everything I need. It notifies me when a person has aggro, it gives me their health, mana, rage, energy or rune power totals, it tells me when they are cursed poisoned or diseased and it tells me who is targeted for heals and the rough estimate of how much healing is incoming to a person. This allows me to prioritize heals and keep my overhealing low or know when a tank really needs more healing. Find raid frames you like and use them. There are a lot of options to choose from for them.

Second important thing is to have your buttons and macros easily accessable. I use bartender 4 I admit I’m a clicker. I don’t like key bindings because I keep my keys clear to get-my-ass-outa-dodge if I need to. I click and use the number keys to cast. Most of the time I’ll click a target in GRID and then hit my healing button (2-6 = heals for me). The main thing is I keep everything I need to cast close together and visible front and center this way I’m not looking all over for one specific ability. I also give my pots and food and stones its own little section above my map so I can always see them as well.

My map mod I use chinchilla with Cartographer and Gatherer
so I can keep track of where my guild is, but also move the map to the lower right out of the way and turn off a lot of the features like the calender button, and turn useful things on like Coordinates. Since my attention is usually towards the bottom of the screen for unit bars and other information it seemed logical to place the map down there for easy viewing.

In the upper right you will find RaidCooldown I use this during a raid to track who has burned what cooldowns so I know when to use mine, or when I shouldn’t be yelling at a druid to combat res someone =P (but that’s more of a raid officer / leader thing if you are not just an information junkie)

I also use fubar with pluggins for many of my mods as well as Mods like Big Wigs for raid warnings and Cellular to keep my in game tells in order and easily accessible. These are just information consolidation for me.

Arguably the most important mod I use is my totem mod. I choose Yata. It provides me with totem timers I can move, totem cooldowns, and a movable, scalable totem bar. The bar itself is very handy. Right clicking on the bar on any totem icon casts Totemic Call so I can drag totems or recall them for one last burst of mana for a heal if I need to without searching for the ability. It’s also handy because when I mouse over one of the fours slots, it builds up from that slot all available totems from that school. If I move my mouse up and left click on one of the totems not on the main bar, it places it on that main bar instead of what was there. It allows totem sets to be fluid, which is really good if you have more then one shaman on a raid, it helps cut down unnecessary totem overlapping.

The casting bar you see there is Quartz. It is important to have a good casting bar and here’s why. Blizzards is good but it doesn’t account for server > client lag, and it doesn’t always give you an accurate casting time. Quartz gives you your real time casting time, with any push back from damage you recieve, and gives you a “good to cancel zone” with accounting for your lag. If you look at my picture up there you’ll see a little red at the end. As soon as my cast bar is in that area it’s safe to “cancel” my heal by jumping or moving and start another. That means the lag should be enough within that red zone that the original heal will go off without cancelling and the second heal will already be started. Ever have an “oh shit I have no clue how you died” moment in a raid? Lag would be the reason why, even if you didn’t see it. In that fraction of a second you weren’t healing, you missed your mark. Getting and learning how to use a casting bar like Quartz there is a must in my opinion for all healers.

My trend, if you didn’t notices, is information gathering and consolidation so I can see whats going on, target the party/ tank quickly, and roll my heals accordingly.

So here’s the How to get going key points so to speak.

1.) Get a unit / raid frame mod that will allow you to keep tabs on your party and place it in an area where you will easily be able to float your eyes between that and your abilities. (Grid still gets my vote and at one point in time was required of all my healers in a raid =P)

2.) Place your own unit frame in a highly visible area so you can track your health and mana. Letti
ng yourself die is just embarrassing =P (and yes it still happens to me =[ lol)

3.) Shamans get a totem bar that works well for you. The simpler the better. Totem caddy and things like that just take up too much memory.

4.) keep your main abilities key bound or on the main action bar (1 through ” = ” ) so you can easily roll your hands across the keys while you are selecting your team mates for fast efficient healing.

5.) Get a casting bar that accounts for latency and get comfortable with it. It will ensure there is no downtime between heals on healing intensive fights and will help you visualize the heal and get used to timing the casts with your connection speed.

6.) Place key items in areas where you can easily see them without having to draw away from everything else. Healing is all micromanagement really, just make sure you keep everything you need in a tight package.

7.) make it aesthetically pleasing to you. You’re going to be staring at it all night long it might as well look pretty to you =D

8.) Experiment with placement and trying things out. Test it out in a battleground (no durability lost ftw). I tell all my healers to do this, it helps you get used to your UI while having little to no consequences.

9.) Try to not let it become something like this

Later tonight I will post a list of useful macros I use for things like Earth Shield and Weapon buffs etc etc. =D Hope this helps

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The Egg and I

by on Dec.12, 2008, under Uncategorized

Welcome back to way of the totem. This week we have Triple Post Friday! I’d like to take a second and thank everyone for the kind messages and comments of encouragement. I’m glad that this information has been helpful. Today we’ll be exploring badge gear, User Interface and mods, as well as Shaman specific macros. You can thank Shotax for the UI and macro posts as it was his request =)

So, you’ve been running heroics and you have all these badges Emblems you need to unload. What to buy what to buy? Well I have a few thoughts as to what you should get =)
First of all, Get your tier pieces! With your Gloves coming in at 60 Emblems, and your Chest at 80 Emblems, this is an investment you just can’t pass up. Blizzard did an amazing job with shaman tier loot this time around. Even the pants are good! (t6 pants blew btw). Check it out Here. The pieces have near perfect stat allocation and even allow for a good mix of haste and crit letting you balance your tertiary stats a tad bit easier. I enjoy the fact that you can buy two pieces of tier loot with Emblems of Heroism immensely. Honestly though, those should be your first targets for badge loot. they are solid investments, will last you a long while and the 2 Piece set bonus is really nice as well. you wouldn’t think 10% to water shield was big, but the extra 10 mp5 really does add up. The 10% alone has accounted for the one mana pot I use during speed pulls (psychotic Death Knight Tank ftw) So, your first choices made lets look at some of the other badge gear.

Lets take a look at neck pieces. Really the only choice is the Choker unless for some reason you really feel the need to stack Spirit (which if you do I will cry a little since spirit is totally wasted on shaman)The neck has great stat allocation and has MP5. It’s only 25 Emblems So its an easy pick up (when you’re as crazy as I am and pulling 20 ish badges a night it’s even faster =P )

For your belt Shamanic Vision is pretty damn awesome it’s right up there with The one from Loken. Toss a belt buckle on that bad boy, put in a couple really nice gems and you are good to go. It comes in at a mere 40 Emblems so farming the emblems for it is fairly easy. If you are looking for crit rating there is also Some leather lovin for 40 tokens as well.

If you’re looking for a little totem lovin for 15 Emblems you can get This bad boy. Reducing the cost of chain heal is huge. We’re all about fast, efficient heals and mana preservation / regeneration and that 79 mana adds up over time.

For off hands if you need a new shield and can’t get the one from heroic Culling to drop, this little dandy can be yours for 35 token. Honestly its pretty awesome. All the right stats and all at the right price (and it looks cool too!)

Now for my prized possession. I’m going to admit here that when I got this I made a macro that said “ALL BOW BEFORE THE EGG” in guild / raid and linked to the egg. I’m a haste junkie and this pretty much is my drug fix. 505 haste rating is roughly 15.4% haste. Unbuffed no raid no pots no anything, when this procs I have a 24.7% haste rating. With Wrath of Air totem that’s 29.7% add in 8% from a boomkin and retadin and omg the fast heals. Having this allowed me to swap to t7 gloves for two piece so I no longer needed to use Handgrips of Turmoil to maintain a 2.0 chain heal cast time. Even if you aren’t staking haste the trinket is awesome sitting at a +98 spell power equip it’s really nice. I also have to say the trinket procs off of EVERYTHING and I mean everything. From Ghost Wolf, Riptide, even Earthliving weapon and Earth Shield proc it! As far as I can tell it also has no internal cooldown. I’ve had it cast, recast right after or restart the count on the buff, so in theory with enough healing being thrown around it will be up most times rather then not. A solid solid piece.

Tomorrow I will talk about rep rewards and filling in your gaps in gear to get you ready for 10 and 25 man raiding.

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"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration…"

by on Dec.09, 2008, under Uncategorized

Welcome back to another installment of Way of The Totem. Today I’d like to talk a bit more about heroics. Last time we talked about The Culling of Stratholme and the timed run. Today I’d like to talk about two instances that everyone seems to dread as a shaman healer. Heroic Halls of Stone and Halls of Lightning. We’ll start with halls of stone.

Halls of stone is dreaded Mainly for the Brann Bronzebeard event. I can see why after my first shot at it, I hated it with a loathing that bordered on obscene. But then I started breaking down the event and looking at my spells, and it’s not as daunting as everyone seems to think it is. I’ll get to that shortly though. I’d like to talk about the first two bosses.

First on the plate is Krystallus. He’s a fairly straight forward fight. For those of you who were around in Burning Crusade, he’s a miniature Gruul the Dragonkiller. He’s a tank and spank up to when he throws the group in every which direction and gives you a slow debuff. Make sure your group moves away from each other because after about 5 seconds he’ll cause you to stop and then he will shatter you. If no one is around you, you will take no damage, if someone is close, well… you’ll take increased damage between you the closer you are. Other then that just dps, heal and call it a day. You will be utilizing LHW and Riptide a lot on this one as people will be spread out. This boss does drop a decent Helm for us resto’s here (which contrary to wowhead it DOES drop on heroic). Nice intellect and good spell power and MP5. It’s a good upgrade for almost everyone so, here’s hoping it drops for you.

Next up is Maiden of Grief. Boy does blizzard love big stone chicks. Now she does have a few abilities that need mentioning, very similar to her kara cousin in the fact that she repentan… I mean Shock of Sorrow. Just keep your tank topped off, roll a Riptide on them and make sure you refresh Earth Shield. The next ability is Pillar of Woe. It’s a void zone, people just have to move. Only reason I bring it up is because well.. lets face it, dps is sorta… single minded we’ll say. They might not move right away. Just be aware you might have to dump some fast heals in them. The last ability I need to mention here is Parting Sorrow (damn this chicks emo) It’s a mana burn with a damage component. Not a big deal really just watch your mana. She does it fairly frequently so just be ready with Mana Tide. Now for the good stuff. She has something you’ll be interested in possibly Lightning-Charged Gloves again great stat allocation for restoration (dear lord everything has mp5 can we say longevity fights?).

After her comes the greatest event ever created!Ever! Trufax! If you need a bucket for the sarcasm I’ll wait… =D. In all seriousness though it’s not that bad. You talk to Brann Bronzebeard and he starts trying to access a super computer of cosmic proportions. Your job is to keep him safe from wave after wave of mobs while he tries to Hack the Gibson. Now the waves themselves aren’t bad, it’s when the computer gets involved that things get dicey. First phase there is a bunch of little laser beams that hit you for about 300 a pop, easy to heal through no biggie. Second phase the computer breaks out void reaver-esque balls of doom. Giant purple orbs that will target someone’s location and head towards them. They just have to move out of the way. You’re job will be to yell for the tank to move if needed because the tank should have his back to you while grabbing mobs from the only entrance into the room. The key here is to keep moving. Don’t you stop for more then a second and don’t let your group stop moving unless it’s the tank. Roll Riptide and LHW and just keep moving. Third phase is the one people hate the most, and well… I can understand why. Not only do you have the little laser beams and the Grenades of doom, you get a giant super mega laser cannon beam that will melt you in your armor. You need to keep moving again as does the raid, stick and move like Muhammed Ali and call out if the big beam gets anywhere near the tank / melee. Keep rolling Riptide and LHW. The biggest mistake I see here is that people stop and try to chain heal. You need to use every quick heal you have and Tidal Force will be your best friend. The main thing is to stay calm and keep moving. As long as you do that the event honestly is nothing. The chest yields some decent Boots and Shoulders. So if you are like me, and you love you some haste (and let me tell you 2.0 second chain heals are sexy in naxx) you should give the event a try.

After him you move on to the last boss. Sjonnir The Ironshaper. He’s not hard really, just have to keep the group spread out and the tank at the bottom of the path grabbing adds, just heal your ass off and keep the tank alive (there will be damage spikes) Brann again will try to hack the system to summon help but as we’ve seen with the tribunal…. Don’t rely on his hacking skills. After you slay the shaper you’re going to want to pray for Spark of Life. I’ve had this trinket for about a week now give or take and let me tell you. It’s godly. The proc is so damn nice. You can check my post Here for more on it. Now that you have halls of stone done, it’s time to Ride the Lightning.

Halls of lightning is a very interesting place. The first boss patrols around the ring you see when you first enter. If you look over the sides you’ll see tons and tons of stone Skaldi slumbering ala Golden Army style. Cool touch for both here and Halls of stone. I’m not going to comment heavily on the first three bosses because, well, they are straight forward. Heal, keep healing and keep doing it till they are dead.

Your three main bosses are General Bjarngrim (who I keep wanting to call Ben Grimm) Volkhan and Ionar.

General Grim is a tank and spank with an AoE component. Keep healing stream totem down and roll chain heals with LHW for dealing with spikes. That’s pretty much it. He drops some good Crit Pants and if you are fiending for haste, some Decent Gloves.

Mr Volkhan is also a tank and spank, but leading up to him is a gauntlet-like room. Move into the room and pick either right
or left. There is an alcove there. Head into the alcove, stop, dps everything down, move to the middle of the stairs and up, dps, and then proceed as normal. Clear the whole room at the top and then pull him. Just heal through the big damage spikes and that’s it. Doesn’t really drop any loot for shamans, so kick his corpse and move on.

Next is Ionar, Avoid the balls, and when he emotes Run far far away straight back from him till the little lightning spiders have de-spawned and he’s back. Make sure your tank keeps him up on the platform after he’s done with the spiders. He drops a Trinket that’s not half bad. Good mp5 and a good on use effect.

After him comes the big man himself. This guy is feared by everyone as he has caused the most wipes and player deaths of all the npc’s. Loken is a son-of-a-bitch. I’m going to give you a couple tips to help deal with him. As your tank is running in, drop a healing stream totem. The hell with mana totem, keep the health flowing. Keep everyone grouped up around the tank and chain heal. When loken emotes, run like hell as a group, drop another healing stream totem right away, and wait for loken to come to the tank. Another useful tip for shamans here, his ability Arc Lightning can be swallowed by Grounding Totem. This may be a bug, but for the time being use it. It will save you soooooo much healing and will help keep squishies alive so drop that after you move and are waiting for him to run to the tank. Make everyone run together. We had a rogue that just kept running off on his own and so he was always out of dps range and the fight took forever. Burn Cooldowns here too. Heroism / Bloodlust and Fire Elemental help make the fight faster, which is good. The longer the fight goes on, the more likely you are to die. You will die, yes. I’ve done this fight probably twenty times (including wipes) in the last two weeks. It happens even when you have the fight down pat. But restos, this Reward is sooo sooo nice. Slap a belt buckle on that and toss in a gem and this belt is going to last you a long long time.

The bottom line is, while this boss and the Brann even do suck and are hard… that’s part of the game. Challenge yourself and get into these. These are great training events to get your ready for Naxx and beyond, and honestly the rewards are just stunning in terms of learning, training and yes even some loot. Don’t be afraid of them, go in there and knock one out of the park!

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Now cracks a noble heart. Good-night, sweet prince; And flights of angels sing thee to thy rest.

by on Dec.05, 2008, under Uncategorized

Last night I logged in to an invite for heroics, always the good start to an evening of wow. The group consisted of a Frost DK, Unholy DK, Retadin, Shadow Priest and Me doing the healing. As a restoration shaman with chain heal glyph you can’t really ask for a better group. We went for a timed run of culling. For those of you who don’t know, Caverns of Time: The Culling of Stratholme has a timed event. You have 25 minutes to clear 10 waves with two bosses, and then tear through the innards of the town hall and clear the third boss. On your way to see Mal’Ganis and give him a good old down home Azerothian beat-down, an extra boss spawns if you still have time left on your timer. The Infinite Corruptor is really a tank and spank and after you down him, you get a lovely little present Alas I didn’t win it, but it’s 100% drop rate so if you can do the timed part, you can go back and just farm yourself a nice little companion. Before I get into the tips and tricks of healing I would like to say something about this instance. I am a lore junkie, I love it, its one of the reasons I continue to play this game. This instance is PHENOMENAL! If you haven’t done it, even just regular, please go do yourself a favor and go do it. It’s well designed, ton’s of lore and honestly is just a lot of fun. Now with that said….

Last night was the first time I’ve gotten to do this one on heroic, so first time doing a timed run. So the tips I’m going to give you or comments are going to be based on Heroic Culling with a Completed Timed run being the goal. Regular is very straight forward.

If you’re going for a speed run You’re going to be healing on the fly quite a bit. The tank is going to be running ahead tagging mobs left and right and usually dragging a bunch with him. Luckily most are non elites and can be killed very quickly. If you happen to get any on you when the tank stops to kill the boss, drop a Magma Totem by the last tick they should all be dead around you. You’re not going to be able to rely on yoru dps to get rid of them for you if you are going for a speed run and any help you can offer to save your own bacon just makes it go that much smoother. Healing-wise, Earth Shield , Riptide, and Lesser Healing Wave (with Glyph) are going to be your new best friends for healing the tank in motion. Obviously when things slow down for one of the wave bosses or larger pulls, if you have a melee centric group (or ranged that flock together), laying down some Chain Heals is good, but keep your fingers on the trigger for LHW and Riptide. Just keep up with the group and you should be fine. A couple intense areas are going to be in the last 5 waves near the town hall, the tank will have A LOT of mobs on him so you will pretty much be chain casting. Don’t be afraid to chug a mana pot when on the move between spawns, this way it’s on cooldown if you need it in a fight, and your mana pool will be good enough to keep pushing. When you stop you can always drop Mana Tide. The first two bosses are tank and spank so honestly no need mentioning them, just get your badges. Third boss is where it get’s fun. The third boss Chrono-Lord Epoch is fun. He’s got a few abilities: Curse of Exertion, Time Stop, Time Warp and Wounding Strike. Wounding strike and time stop are your real concerns as the fight is over or should be over well before all your mana is consumed from exertion. Keep the tank topped off! Riptide, LHW and Chain heals. You should honestly be chain casting until time stop occurs or the Wound debuff has worn off. He hits decently hard too and two shots me =P after he is down all you do is make your way through the bookcase to the undead gauntlet. Here is where I caution you. Put your hots on the tank, and follow RIGHT behind him. Some things will come find you and will try to eat your face. Don’t be lodur and don’t explode here =P. I fell back a couple paces from the tank and I got my face chewed on. Just move with him till he stops, then drop your Magma Totem again and heal heal heal. After the gauntlet is done you will be presented with a fork in the road. Left to the extra boss, and right to Mal’Ganis. Go left first, no matter how much time is on the timer, just kill the extra guy first, Mal will be there still to taunt you later. This guy is pretty much a tank and spank just knock him down and take his loot. Now double back and go pop Mal’Ganis in the demon sack. He’s also pretty straight forward the only thing to watch for is his Sleep. Use Tremor Totem it breaks the sleep (as of now that may change later) so you can keep healing. Collect your loot and have a good night knowing you just helped little Chromie keep the past in one piece.

That’s pretty much it. It’s not bad, just watch your mana and dump constant heals into the tank and you’ll have plenty of time left to get a new drake.

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