Way of the Totem

Archive for November 6th, 2008

Restoration since the patch

by on Nov.06, 2008, under Uncategorized

In order to help signify which post is about what, each of my posts will be accompanied by an icon in the upper left side, usually a totem. For restoration we’ll use mana tide totem, elemental we’ll use totem of wrath and for enhancement we’ll use the iconic storm strike.

Well, if you’ve read the patch notes, or have played the game in the last few weeks, you’ll know that a lot of things have changed. I’m going to talk about a handful of them here now. Everything I will be posting about from here on out will be things true at level 80 as well.

The first change is the move from +damage / + heal to +spell power. A lot of people saw their +heal on their character sheet get cut down to almost half and freaked out. Not to worry, you’re still uber powerful, it’s just the math is different. If you want to figure out what your + heal in the old system would be, multiply your current spellpower by 1.88. That will give you a pretty close number to what you had prior to the patch. This is important and all math we run will use this modifer to figure out the effectiveness of spells. So remember

+1spell power = +1.88 healing

The second thing I want to talk about is the change in mana regen from raid / party buffs. Our mana tide totem has always regened a percentage of our mana, so thats nothing new to us, however the new buff replenishment it replenishes 0.25% of maximum mana every sec. “Why is this important to note?” you might ask. It becomes important to us because it causes us to balance stats a little bit differently now then we are used to. Before the patch we would stack;

+heal > +mp5 > +int

in that order (at least that was how you should have been doing it IMO =P). After the patch maximum mana pool becomes a lot more important. Because of this you’ll have to start thinking about gems and enchants that not only keep a healthy dose of +mp5 and +int to keep yourself topped off in a raid.

Your prioritization now is something like this

+spellpower > +mp5/+int > +crit

spellpower is still the most important. You want to hit non crit healing for as large as you can so that’s a no-brainer. The mp5 /int balance is going to be the tricky part. Right now at 70 running at unbuffed no totems no water shield 310.00 out of casting and 169.00 while casting, with a 11.8k mana pool. This may not seem like a lot, but with the changes in tanking, we spend a lot more time out of the 5 second rule unless it’s a particularly painful boss fight (see: Illidan, Muru, and Kiljaden) add in totem and water shield and that number goes up to a nice right respectable ammount. Now I know what you are saying “but thats now at lvl 70, that’s going to change come wrath!” well, honestly, as someone who was in the beta and healing on a shaman at 80… no it doesn’t really change. In pvp gear at 80 my mana regen was only slightly better then what I just posted 330 ooc and 190 wc. With gemming for int to get the most of replenishment I was able to heal 25 mans without going OOM. Just keep in mind as you’re leveling that you might want to toss a few of those +int gems in the bank for later =)

As far as talents with the overall changes, we’re going to find ourselves going back into enhancement at least a little bit to pick up ancestral knowledge and imp shields.

That’s it for now. More to come later

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Patches love the shamans!

by on Nov.06, 2008, under Patch Notes

Last couple patches shamans got a decent chunk of lovin, here’s the patch notes for shamans from the last couple patches, in the next post I’ll start with a bit about some of these changes.

World of Warcraft Patch 3.0.3:
* Bloodthirst: Percentage of damage from attack power raised from 45% to 50%.
* Flurry: Now grants the proper number of charges when it triggers.
* Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
* Lava Burst: The base damage has been increased by approx. 10%.
* Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
* Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
* Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
* Storm Reach is now called “Elemental Reach” and now includes Lava Burst.
* Thunderstorm: Mana gain has been increased to 8%.
* Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
* Tidal Waves will now also proc with Riptide.

World of Warcraft Client Patch 3.0.2: Echoes of Doom:

* All totems are now considered on the “Physical” school, and no longer magical spells.
* Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
* Ancestral Awakening and Improved Water Shield will now affect Riptide.
* Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6/8/10%, instead of increasing your total Mana by 2/4/6/8/10%.
* Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
* Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
* Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
* Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
* Dual Wield Specialization will now increase the chance to hit while dual wielding by an additional 2/4/6%.
* Earth’s Grasp (Elemental) is now a tier-1 talent, up from tier-2.
* Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
* Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
* Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
* Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
* Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
* Fire Resistance Totem will now increase fire resistance by 130 and lasts for 5 minutes.
* Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
* Flametongue Weapon: Now has a passive spell damage.
* Flurry now increases attack speed by 15/20/25/30/35% for your next 3 swings after dealing a critical strike.
* Frostbrand’s snare effect has been increased to 50%, up from 25%.
* Ghost Wolf’s mana cost is now 13% base.
* Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
* Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
* Maelstrom Weapon proc chance reduced to 2/4/6/8/10% on critical hit when you deal damage with a melee weapon. Now affects chain heal and no longer affects Lavaburst.
* Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to reduce the movement speed on all targets for 2 sec.
* Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
* Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
* New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
* New Spell: Earthliving Weapon – Imbue the Shaman’s weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
* New Talent: Cleanse Spirit (Restoration) – Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
* New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
* New Talent: Mental Dexterity (Enhancement) – Increases your Attack Power by 33/66/100% of your Intellect.
* New Talent: Tidal Force(Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
* Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
* Shapeshifting will no longer cancel Water Walking.
* Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.
* Stoneskin Totem now increases armor instead of reducing physical damage.
* Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
* Strength of Earth Totem now also increases agility.
* The range of all “friendly totems” has been increased to 30 yards, up from 20.
* Tidal Focus (Restoration): Now works with Earth Shield.
* Totemic Mastery talent removed and replaced with “Tidal Force”.
* Totem of Wrath will now last 5 minutes.
* Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or “baked” into tanking abilities.)
* Unleashed Rage is now raid wide and increases melee and ranged attack power within 45 yards.
* Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
* Windwall Totem has been removed.
* Wrath of Air is now a flat 10% spell haste totem.

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