Archive for January, 2013

To be a Leader, a Lodur Rant

Been a while since I’ve had one of these, figure it’s about time. Be warned that this is a rant / venting session that you all get to read. These are my opinions and you may or may not share them. This is the result of conversations I’ve been having with multiple people from multiple guilds across multiple games over the last several weeks. 

Leading a guild is a thankless job. This is from the guild leader position, to the officers that support it. Often times finding yourself in a leadership position will see you investing as much time as full time job. It’s not uncommon as guild infrastructure in games can grow to rival any business in the real world depending on your goals and what you have envisioned for your organization. Whether it is professional level play, pushing raiding content, Player versus Player and even RP. The only difference between out of game and in game is that in game you rarely get paid for the hours you put in.

I’ve often times argued that the best officers are those that have management experience in real life.  I say this because they can often more easily separate job from person. Lets use the example of a raiding guild that wants to push progression. There’s a social aspect to the guild whenever there isn’t a raid. You’re doing things together, there are sometimes hundreds of people online with you and you have to interact with them. Maybe you play games with each other outside of the game you raid in. But when it comes down to business, you put aside your personal feelings as much as possible and do what you need to do for the good of the group. It’s not an easy burden to bear for some. So what makes a good leader and what are the costs associated with it? Well, here’s my thoughts on that.

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Because not only are the set bonuses super nice, I love how the set looks. So much better than fire bird getup.

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